1. Future Earth (8,000 years in the future):
  2. Dimensional Travel and Alternate Worlds:
  3. Characters and Abilities:
  4. Ethical Considerations:

Additional Worldbuilding and Story Elements

  1. Antagonists (Dark Elves):
  2. Time-Traveling Groups:
  3. Character Growth Variations:
  4. Overarching Problem of Time Folding:

Bends: Personalised Enhancements

The concept of "bends" centres around the idea that individuals in this future society possess unique, enhanced abilities. These abilities are not randomly assigned; they often align with an individual's natural inclinations or career paths. For instance, someone drawn to medicine might develop a healing bend, further enhancing their skills in that field. This concept mirrors the roles assigned in video games, where characters specialise as healers, tanks, or damage dealers, each contributing uniquely to the team's success.

The source emphasizes that these abilities are grounded in scientific principles, requiring individuals to study and understand the theories behind their bends. For example, a healer must possess a deep understanding of human anatomy and physiology to manipulate matter for healing purposes effectively. Similarly, those who fold time, enabling time travel or long-distance transportation, need comprehensive knowledge of complex temporal theories.

This emphasis on scientific grounding distinguishes bends from magical abilities, highlighting the importance of knowledge and study in harnessing these enhanced skills within this future society. The source also suggests that the development of bends might stem from nanites or other advanced technologies that interact with the human body, further blurring the lines between innate ability and technological enhancement.

However, the source does not delve into the specific origins of bends, leaving room for further exploration of whether they arise from genetic factors, nanotechnological advancements, or a combination of both. Exploring this aspect of bends could reveal insights into the evolution of humans in this future world and the ethical implications of such advancements.

Concept of 'bends' to explore themes of identity and specialisation?

The author uses the concept of "bends" – enhanced abilities individuals develop – to explore how specialisation shapes identity in a future society. In this future, people receive "personal guards" at birth, which protect against unauthorised manipulation of their matter. They also develop specialised skills called "bends", similar to character classes in games, with some being healers and others tanks. These "bends" influence career choices, as individuals naturally gravitate towards professions that align with their enhanced skills. For instance, someone with healing abilities might pursue medicine.

The author uses this concept to explore the theme of identity by highlighting how these specialisations become central to the characters' sense of self and their roles within their society. The author also explores the societal implications of these abilities. The existence of "bends" adds a layer of complexity to societal interactions, as individuals navigate their specialized roles and responsibilities within a society that values holistic well-being and ethical conduct.

What are the rules regarding the matter manipulation ability called "bending"?

The provided source material describes "bending" as an enhanced ability possessed by individuals in a future society 8,000 years in the future. These abilities are not unlimited and everyone has their own unique "bend." Individuals must learn the theory behind their abilities in order to use them effectively. For instance, those with healing abilities must still learn medical theory. Additionally, individuals wear "personal guards" that prevent others from manipulating their matter. The source material does not provide any specific rules regarding the matter manipulation ability called "bending."